This is a part of Node3D project.
npm install @node-3d/plugin-qmlQML-rendering helpers for Node.js 3D Core. The QML backend is Qt 6.8.0.
Note: IMPORTANT, QML has its own OpenGL context. Make sure to switch back. Use
document.makeCurrent()orrelease()(see exported below).
import * as three from 'three';
import { init, addThreeHelpers } from '@node-3d/core';
import { init as initQml } from '@node-3d/plugin-qml';
// Standard Node3D init
const {
doc, Image: Img, gl,
} = init({
isGles3: true, isWebGL2: true, autoEsc: true,
});
addThreeHelpers(three);
// Initialize QML and fetch the helpers
const {
QmlOverlay, Property, Method, View, loop, release, textureFromId,
} = initQml({
doc, gl, cwd: import.meta.dirname, three,
});- See example for a complete setup.
Initializes QML rendering for a Node3D document and returns a cached object. Required options:
doc- the@node-3d/coredocument.gl- the WebGL/OpenGL API from@node-3d/core.three- the Three.js module instance.cwd- base directory for QML files. Defaults toprocess.cwd().
Returned helpers:
View,Property,Method- re-exported from@node-3d/qml.release()- switches the active OpenGL context back to the Node3D document.loop(cb)- updates QML, restores the document context, then runscbevery frame.textureFromId(id, renderer)- wraps a QML texture ID as a Three.jsTexture.QmlMaterial,QmlOverlayMaterial,QmlOverlay- Three.js integration classes.
Loads a QML view and exposes a Three.js mesh intended for full-screen overlays.
Add overlay.mesh to your scene, then listen to events emitted from QML via eventEmit.
Materials that use a QML View as their texture source. Use them when QML should appear
on arbitrary meshes or overlay planes.
It is also possible to run QtQuick examples
on Node.js with this renderer. But it will only work with QtQuick components, i.e.
not QtMultimedia, QtNetwork, etc. - because those libs are not included.
See Dashboard
example being copied as a proof of concept.
A common use-case is full-screen overlay UI:
// Loads QML and creates all threejs-related resources, e.g. `overlay.mesh` is `THREE.Mesh`
const overlay = new QmlOverlay({ file: `${import.meta.dirname}/qml/Test.qml` });
scene.add(overlay.mesh);
// QML property access shortcut
const propTest = new Property<string>({
view: overlay, name: 'hud', key: 'testProp',
});
// A typed callable example
type TMethodTest = (arg0: number) => void;
const methodTest: TMethodTest = new Method({
view: overlay, name: 'hud', key: 'testMethod',
});
// Listen to a user-defined event (could be any other name)
overlay.on('custom-event', (event) => {
release();
if (event.button === 'test') {
console.log('test');
}
if (event.button === 'quit') {
process.exit(0)
}
});
propTest.value = 'test';
methodTest(123);See examples for more details.
Creating a threejs Texture from QML View is also supported.
Such textures may be used in arbitrary threejs materials of your choice.
const testView = new View({ file: `${import.meta.dirname}/qml/Test.qml` });
const materialTest = new three.SpriteMaterial();
// If the view already has some texture - use it
materialTest.map = textureFromId(testView.textureId, renderer);
// If the view creates a new texture - update the material
testView.on('reset', (textureId) => {
release();
materialTest.map = textureFromId(textureId, renderer);
});