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game-backend

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This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.

  • Updated Apr 22, 2026
  • GDScript

MatchKernel is a backend-driven matchmaking engine built in C++ that groups players by skill rank using queues and matches them through a multi-phase algorithm. Features dynamic rank expansion for long-waiting players, a REST API via cpp-httplib, and a real-time dashboard frontend in vanilla JavaScript.

  • Updated May 31, 2026
  • C++

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